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KF2-Dev-Scripts/KFGameContent/Classes/KFPawn_ZedGorefastDualBlade.uc

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//=============================================================================
// KFPawn_ZedGorefastDualBlade
//=============================================================================
// Dual-bladed version of the Gorefast
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFPawn_ZedGorefastDualBlade extends KFPawn_ZedGorefast;
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var protected AKEvent StopWhirlwindEvent;
/**
Whirlwind attack can be parried but the initial sfx is not stopped.
As we don't have an event to stop it, it has been assigned to the
'hips' bone so it can be stopped.
*/
function bool NotifyAttackParried(Pawn InstigatedBy, byte InParryStrength)
{
local bool Result;
Result = Super.NotifyAttackParried(InstigatedBy, InParryStrength);
if (StopWhirlwindEvent != none)
{
PlayAkEvent( StopWhirlwindEvent );
}
return Result;
}
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defaultproperties
{
LocalizationKey=KFPawn_ZedGorefastDualBlade
MonsterArchPath="ZED_ARCH.ZED_Gorefast2_Archetype"
PawnAnimInfo=KFPawnAnimInfo'ZED_Gorefast2_ANIM.Gorefast2_AnimGroup'
ControllerClass=class'KFAIController_ZedGorefastDualBlade'
DifficultySettings=class'KFDifficulty_GorefastDualBlade'
// Stats
XPValues(0)=11
XPValues(1)=14
XPValues(2)=14
XPValues(3)=14
// ---------------------------------------------
// Gameplay
Begin Object Name=MeleeHelper_0
BaseDamage=10.f
MaxHitRange=210.f
MomentumTransfer=25000.f
MyDamageType=class'KFDT_Slashing_Gorefast'
End Object
Health=400.f
DoshValue=12
Mass=100.0 //65.0
// Penetration
PenetrationResistance=1.5
// Custom Hit Zones (HeadHealth, SkinTypes, etc...)
HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=150, DmgScale=1.1, SkinID=1)
//HitZones.Add((ZoneName=rblade, BoneName=RightForearm, Limb=BP_RightArm, GoreHealth=20, DmgScale=0.1, SkinID=2))
HitZones[5] =(ZoneName=lforearm, BoneName=LeftForearm, Limb=BP_LeftArm, GoreHealth=20, DmgScale=0.2, SkinID=2)
HitZones[8] =(ZoneName=rforearm, BoneName=RightForearm, Limb=BP_RightArm, GoreHealth=20, DmgScale=0.2, SkinID=2)
// ---------------------------------------------
// Movement Physics
GroundSpeed=240.f
SprintSpeed=535.f
MaxFallSpeed=6000.f
Begin Object Name=CollisionCylinder
CollisionRadius=+0048.000000 // Mesh is pulled back by 20 UU
End Object
// ---------------------------------------------
// AI / Navigation
DamageRecoveryTimeHeavy=0.85f
DamageRecoveryTimeMedium=1.0f
KnockdownImpulseScale=1.0f
End Object
// for reference: Vulnerability=(default, head, legs, arms, special)
IncapSettings(AF_Stun)= (Vulnerability=(2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=5.0, Duration=2.5)
IncapSettings(AF_Knockdown)=(Vulnerability=(1.f), Cooldown=1.0)
IncapSettings(AF_Stumble)= (Vulnerability=(1.f), Cooldown=0.5)
IncapSettings(AF_GunHit)= (Vulnerability=(1.75), Cooldown=0.0)
IncapSettings(AF_MeleeHit)= (Vulnerability=(2.0), Cooldown=0.3)
IncapSettings(AF_Poison)= (Vulnerability=(10.0), Cooldown=10, Duration=3.5)
IncapSettings(AF_Microwave)=(Vulnerability=(2.0), Cooldown=6.0, Duration=3.5)
IncapSettings(AF_FirePanic)=(Vulnerability=(0.75), Cooldown=6.0, Duration=3.5) //0.2
IncapSettings(AF_EMP)= (Vulnerability=(2.0), Cooldown=5.0, Duration=5.0)
IncapSettings(AF_Freeze)= (Vulnerability=(2.0), Cooldown=1.5, Duration=4.0)
IncapSettings(AF_Snare)= (Vulnerability=(10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0)
IncapSettings(AF_Bleed)= (Vulnerability=(2.0))
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IncapSettings(AF_Shrink)= (Vulnerability=(1.0))
ShrinkEffectModifier = 0.4f
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ParryResistance=2
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.0))) //0.5 0.85
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(1.2))) //1 //0.75
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(1.6))) //1.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(1.0)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(1.25))) //0.5
DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.8)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.9)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.85))) //0.75
DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.85)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(1.0)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.75)))
DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.75)))
//Special Case damage resistance
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.0))
DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(1.0))
// ---------------------------------------------
// Block Settings
MinBlockFOV=0.1f
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StopWhirlwindEvent = AkEvent'WW_ZED_GoreFast_2.Stop_Gorefast_2_Whirl';
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ElitePawnClass.Empty
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}