54 lines
1.6 KiB
Ucode
54 lines
1.6 KiB
Ucode
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//=============================================================================
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// KFPawn_Human
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//=============================================================================
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// KF Pawn for human characters
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Andrew "Strago" Ladenberger
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//=============================================================================
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class KFPawn_Human_Versus extends KFPawn_Human;
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simulated function SetCharacterArch( KFCharacterInfoBase Info, optional bool bForce )
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{
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super.SetCharacterArch( Info, bForce );
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UpdateGameplayMICParams();
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}
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/** Reapply active gameplay related MIC params (e.g. when switching to the gore mesh) */
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simulated function UpdateGameplayMICParams()
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{
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local PlayerController PC;
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local MaterialInstanceConstant MIC;
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super.UpdateGameplayMICParams();
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if( WorldInfo.NetMode != NM_DedicatedServer )
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{
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PC = GetALocalPlayerController();
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if( PC != none )
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{
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foreach CharacterMICs(MIC)
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{
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MIC.SetScalarParameterValue( 'Scalar_Zedbait', PC.GetTeamNum() == 255 ? 1.f : 0.f );
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}
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}
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}
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}
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/** Update team highlight */
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simulated function NotifyLocalPlayerTeamReceived()
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{
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UpdateGameplayMICParams();
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}
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defaultproperties
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{
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// ---------------------------------------------
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// Special Moves
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Begin Object Name=SpecialMoveHandler_0
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SpecialMoveClasses(SM_SirenVortexVictim)=class'KFSM_PlayerSiren_VortexVictim'
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End Object
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}
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