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KF2-Dev-Scripts/KFGameContent/Classes/KFGameReplicationInfo_Endless.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGameReplicationInfo_Endless
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFGameReplicationInfo_Endless extends KFGameReplicationInfo;
// What wave will a boss fight happen.
const BOSS_WAVE = 5;
var int CurrentWeeklyMode;
var int CurrentSpecialMode;
replication
{
if (bNetDirty)
CurrentSpecialMode, CurrentWeeklyMode;
}
simulated function bool IsFinalWave()
{
return false;
}
simulated function bool IsBossWave()
{
return WaveNum > 0 && WaveNum % BOSS_WAVE == 0;
}
simulated function bool IsBossWaveNext()
{
return WaveNum > 0 && (WaveNum + 1) % BOSS_WAVE == 0;
}
simulated function bool IsSpecialWave(out int ModIndex)
{
ModIndex = CurrentSpecialMode;
return CurrentSpecialMode != INDEX_NONE;
}
simulated function bool IsWeeklyWave(out int ModIndex)
{
if (CurrentWeeklyMode != INDEX_NONE)
{
ModIndex = class'KFOutbreakEvent_Endless'.static.GetOutbreakId(CurrentWeeklyMode);
}
return CurrentWeeklyMode != INDEX_NONE;
}
simulated function WaveStarted()
{
local int ModeIndex;
ModeIndex = INDEX_NONE;
if (CurrentSpecialMode != INDEX_NONE)
{
// is special wave
ModeIndex = CurrentSpecialMode;
}
else if (CurrentWeeklyMode != INDEX_NONE)
{
// is weekly wave
ModeIndex = class'KFOutbreakEvent_Endless'.static.GetOutbreakId(CurrentWeeklyMode);
}
class'KFTraderDialogManager'.static.BroadcastEndlessStartWaveDialog(WaveNum, ModeIndex, WorldInfo);
}
simulated function bool ShouldSetBossCamOnBossDeath()
{
return false;
}
simulated function array<int> GetKFSeqEventLevelLoadedIndices()
{
local array<int> ActivateIndices;
ActivateIndices[0] = 6;
return ActivateIndices;
}
//*****************************************************************************
// Objectives
//*****************************************************************************
function ChooseNextObjective(int NextWaveNum)
{
if (NextWaveNum > 0 && NextWaveNum % BOSS_WAVE == 0)
{
NextObjective = none;
NextObjectiveIsEndless = false;
return;
}
super.ChooseNextObjective(NextWaveNum);
}
DefaultProperties
{
bEndlessMode=True
CurrentWeeklyMode=INDEX_NONE
CurrentSpecialMode=INDEX_NONE
}