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KF2-Dev-Scripts/KFGameContent/Classes/KFGFxHUD_PlayerStatusVersus.uc

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class KFGFxHUD_PlayerStatusVersus extends KFGFxHUD_PlayerStatus;
var class<Pawn> LastPawnClass;
function TickHud(float DeltaTime)
{
UpdateHealth();
UpdateCharacterName();
}
function UpdateCharacterName()
{
local KFPawn MyKFPawn;
if(MyPC.Pawn != none && LastPawnClass != MyPC.Pawn.Class )
{
MyKFPawn = KFPawn(MyPC.Pawn);
if(MyKFPawn != none)
{
LastPawnClass = MyPC.Pawn.Class;
SetString("characterName", MyKFPawn.GetLocalizedName());
}
}
}
// Overridden to not need human pawns
function UpdateHealth()
{
if( MyPC == none || MyPC.Pawn == none )
{
LastHealth = 0;
SetInt("playerHealth" , LastHealth);
}
else if( LastHealth != MyPC.Pawn.Health )
{
SetInt("playerHealth" , ( float(MyPC.Pawn.Health) / float(MyPC.Pawn.HealthMax) ) * 100 );
LastHealth = MyPC.Pawn.Health;
}
SetVisible(LastHealth > 0);
}
function UpdateXP(int XPDelta, int XPPercent, bool bLevelUp, Class<KFPerk> PerkClass)
{
}
function UpdateArmor()
{
}
function UpdatePerk()
{
}
function UpdateHealer(Optional bool bForce)
{
}
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function ShowActiveIndicators( array<ActiveSkill> ActiveSkills )
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{
}
function ClearBuffIcons()
{
}
defaultproperties
{
LastPerkLevel=-1
}