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KF2-Dev-Scripts/KFGameContent/Classes/KFDifficulty_Hans.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDifficulty_Hans
//=============================================================================
// Per Zed, per difficulty balance settings
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFDifficulty_Hans extends KFMonsterDifficultyInfo
abstract;
defaultproperties
{
// Normal difficulty
Normal={(HealthMod=0.71,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=0.540000,
SoloDamageMod=0.400000,
EvadeOnDamageSettings={(Chance=0.05, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6, FR=0.6))},
RallySettings={(bCanRally=false)}
)}
// Hard difficulty
Hard={(HealthMod=.82,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=0.730000,
SoloDamageMod=0.50000,
EvadeOnDamageSettings={(Chance=0.10, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6, FR=0.6))},
RallySettings={(bCanRally=false)}
)}
// Suicidal difficulty
Suicidal={(HealthMod=.85,
HeadHealthMod=.850000,
SprintChance=1.000000,
DamagedSprintChance=1.0,
DamageMod=1.15, //1.15
SoloDamageMod=0.40000, //0.6
EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6, FR=0.6))}, //0.6 //0.1 try lowering evade 0.40
BlockSettings={(Chance=0.3, Duration=1.0, MaxBlocks=5, Cooldown=7.0, DamagedHealthPctToTrigger=0.1, //Cooldown=3.5
MeleeDamageModifier=0.7, DamageModifier=0.7, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
RallySettings={(bCanRally=false)}
)}
// Hell On Earth difficulty
HellOnEarth={(HealthMod=0.91, //1.08
//HeadHealthMod=1.080000,
SprintChance=1.000000,
DamagedSprintChance=1.000000,
DamageMod=1.18000, //1.25 4percent reduction
SoloDamageMod=0.510000, //0.61
EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6f, FR=0.6f))},
BlockSettings={(Chance=0.3, Duration=1.0, MaxBlocks=6, Cooldown=6.5, DamagedHealthPctToTrigger=0.1,
MeleeDamageModifier=0.7, DamageModifier=0.7, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
RallySettings={(bCanRally=false)}
)}
// Body and head health scale by number of players
NumPlayersScale_BodyHealth=0.750000
NumPlayersScale_BodyHealth_Versus=0.750000
}