63 lines
2.5 KiB
Ucode
63 lines
2.5 KiB
Ucode
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//=============================================================================
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// KFDifficulty_Hans
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//=============================================================================
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// Per Zed, per difficulty balance settings
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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//=============================================================================
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class KFDifficulty_Hans extends KFMonsterDifficultyInfo
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abstract;
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defaultproperties
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{
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// Normal difficulty
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Normal={(HealthMod=0.71,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=0.540000,
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SoloDamageMod=0.400000,
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EvadeOnDamageSettings={(Chance=0.05, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6, FR=0.6))},
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RallySettings={(bCanRally=false)}
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)}
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// Hard difficulty
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Hard={(HealthMod=.82,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=0.730000,
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SoloDamageMod=0.50000,
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EvadeOnDamageSettings={(Chance=0.10, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6, FR=0.6))},
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RallySettings={(bCanRally=false)}
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)}
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// Suicidal difficulty
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Suicidal={(HealthMod=.85,
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HeadHealthMod=.850000,
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SprintChance=1.000000,
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DamagedSprintChance=1.0,
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DamageMod=1.15, //1.15
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SoloDamageMod=0.40000, //0.6
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EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6, FR=0.6))}, //0.6 //0.1 try lowering evade 0.40
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BlockSettings={(Chance=0.3, Duration=1.0, MaxBlocks=5, Cooldown=7.0, DamagedHealthPctToTrigger=0.1, //Cooldown=3.5
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MeleeDamageModifier=0.7, DamageModifier=0.7, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
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RallySettings={(bCanRally=false)}
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)}
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// Hell On Earth difficulty
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HellOnEarth={(HealthMod=0.91, //1.08
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//HeadHealthMod=1.080000,
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SprintChance=1.000000,
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DamagedSprintChance=1.000000,
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DamageMod=1.18000, //1.25 4percent reduction
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SoloDamageMod=0.510000, //0.61
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EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01, ForcedEvadeChance=(FL=0.6f, FR=0.6f))},
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BlockSettings={(Chance=0.3, Duration=1.0, MaxBlocks=6, Cooldown=6.5, DamagedHealthPctToTrigger=0.1,
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MeleeDamageModifier=0.7, DamageModifier=0.7, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)},
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RallySettings={(bCanRally=false)}
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)}
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// Body and head health scale by number of players
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NumPlayersScale_BodyHealth=0.750000
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NumPlayersScale_BodyHealth_Versus=0.750000
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}
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