1
0
KF2-Dev-Scripts/KFGameContent/Classes/KFDifficulty_DAR_Laser.uc

51 lines
1.3 KiB
Ucode
Raw Permalink Normal View History

2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDifficulty_DAR_Laser
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
//=============================================================================
class KFDifficulty_DAR_Laser extends KFDifficulty_DAR
dependsOn(KFPawn_ZedDAR_Laser)
abstract;
defaultproperties
{
// Normal difficulty
Normal={(
HealthMod=0.750000,
HeadHealthMod=0.750000,
DamageMod=0.35,
SoloDamageMod=0.3500000,
RallySettings={(bCanRally=false)}
)}
// Hard difficulty
Hard={(
SoloDamageMod=0.7500000,
RallySettings={(bCanRally=false)}
)}
// Suicidal difficulty
Suicidal={(
DamagedSprintChance=0.500000,
SoloDamageMod=0.7500000,
RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Hell On Earth difficulty
HellOnEarth={(
HealthMod=1.300000,
HeadHealthMod=1.100000,
SprintChance=0.750000,
DamagedSprintChance=1.000000,
DamageMod=1.500000,
SoloDamageMod=0.7500000,
RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)}
)}
// Versus Rally settings
RallySettings_Versus={(bCauseSprint=true)}
}