102 lines
2.5 KiB
Ucode
102 lines
2.5 KiB
Ucode
|
//=============================================================================
|
||
|
// AICommand_Matriarch_ScorpionWhip
|
||
|
//=============================================================================
|
||
|
// Handler for matriarch's tentacle grab attack running through AI.
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2019 Tripwire Interactive LLC
|
||
|
//=============================================================================
|
||
|
class AICommand_Matriarch_ScorpionWhip extends AICommand_SpecialMove
|
||
|
within KFAIController_ZedMatriarch;
|
||
|
|
||
|
/** Simple constructor that pushes a new instance of the command for the AI */
|
||
|
static function bool ScorpionWhip(KFAIController_ZedMatriarch AI)
|
||
|
{
|
||
|
local AICommand_Matriarch_ScorpionWhip Cmd;
|
||
|
|
||
|
if( AI != None )
|
||
|
{
|
||
|
Cmd = new(AI)default.class;
|
||
|
if( Cmd != None )
|
||
|
{
|
||
|
AI.PushCommand( Cmd );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
function Pushed()
|
||
|
{
|
||
|
Super.Pushed();
|
||
|
|
||
|
StopAllLatentMovement();
|
||
|
AIZeroMovementVariables();
|
||
|
|
||
|
if (Enemy != none)
|
||
|
{
|
||
|
Focus = Enemy;
|
||
|
}
|
||
|
|
||
|
AIActionStatus = "Starting Scorpion Whip AICommand";
|
||
|
if(Focus != None)
|
||
|
{
|
||
|
SetDesiredRotation(rotator(Focus.Location - Pawn.Location));
|
||
|
}
|
||
|
|
||
|
DisableMeleeRangeEventProbing();
|
||
|
}
|
||
|
|
||
|
|
||
|
function Popped()
|
||
|
{
|
||
|
AIActionStatus = "Finished Scorpion Whip AICommand";
|
||
|
LastScorpionWhipTime = WorldInfo.TimeSeconds;
|
||
|
|
||
|
Super.Popped();
|
||
|
|
||
|
EnableMeleeRangeEventProbing();
|
||
|
}
|
||
|
|
||
|
state Command_SpecialMove
|
||
|
{
|
||
|
function ESpecialMove GetSpecialMove()
|
||
|
{
|
||
|
return SM_GrappleAttack;
|
||
|
}
|
||
|
|
||
|
/** Begin executing the special move */
|
||
|
function bool ExecuteSpecialMove()
|
||
|
{
|
||
|
local KFSM_Matriarch_ScorpionWhip MyGrappleMove;
|
||
|
|
||
|
SpecialMove = GetSpecialMove();
|
||
|
|
||
|
`AILog( GetFuncName()$"()"@SpecialMove, 'Command_SpecialMove' );
|
||
|
|
||
|
if( SpecialMove != SM_None && (!bShouldCheckSpecialMove || MyKFPawn.CanDoSpecialMove( SpecialMove )) )
|
||
|
{
|
||
|
//MyMatPawn.PlayGrabDialog();
|
||
|
MyMatPawn.DoSpecialMove(SpecialMove, true, Enemy, GetSpecialMoveFlags(SpecialMove));
|
||
|
MyGrappleMove = KFSM_Matriarch_ScorpionWhip(MyKFPawn.SpecialMoves[SpecialMove]);
|
||
|
MyGrappleMove.TentacleDamage = MyMatPawn.TentacleDamage;
|
||
|
MyGrappleMove.TentacleDmgType = MyMatPawn.TentacleDamageType;
|
||
|
AIActionStatus = "SpecialMove: "$MyKFPawn.SpecialMoves[SpecialMove];
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
DefaultProperties
|
||
|
{
|
||
|
bShouldCheckSpecialMove=true
|
||
|
bIgnoreNotifies=true
|
||
|
bAllowedToAttack=false
|
||
|
TimeOutDelaySeconds=25.f
|
||
|
bIgnoreStepAside=true
|
||
|
}
|