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KF2-Dev-Scripts/KFGame/Classes/KFUsableTrigger.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFUsableTrigger
//=============================================================================
// A generic trigger that can be activated by players and can send notifications
// to objects that can receive notification of activation
//=============================================================================
// Killing Floor 2
// Copyright (C) 2018 Tripwire Interactive LLC
//=============================================================================
class KFUsableTrigger extends Trigger_PawnsOnly
implements(KFInterface_Usable)
placeable;
var bool bActive;
var int TriggeredCount;
/* The type of interaction message that appears when standing in the trigger */
var() EInteractionMessageType InteractionType;
/* The number of times this trigger can be used before being deactivated */
var() int MaxTriggeredCount<ClampMin=0>;
/* Objects that can receive a notification when this trigger is used */
var() array<KFInterface_UsableTriggerTarget> Targets;
replication
{
if (bNetDirty)
bActive;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
// KFInterface_Usable
/** Checks if this actor is presently usable */
simulated function bool GetIsUsable(Pawn User)
{
return bActive;
}
/** Return the index for our interaction message. */
function int GetInteractionIndex(Pawn User)
{
return InteractionType;
}
// end KFInterface_Usable
//////////////////////////////////////////////////////////////////////////////////////////////////////
simulated event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
{
Super.Touch(Other, OtherComp, HitLocation, HitNormal);
if (Role == ROLE_Authority)
{
class'KFPlayerController'.static.UpdateInteractionMessages(Other);
}
}
simulated event UnTouch(Actor Other)
{
super.UnTouch( Other );
if (Role == ROLE_Authority)
{
class'KFPlayerController'.static.UpdateInteractionMessages(Other);
}
}
function bool UsedBy(Pawn User)
{
local KFInterface_UsableTriggerTarget Target;
// MaxTriggeredCount is 0 when this should always be usable
if (MaxTriggeredCount == 0 || TriggeredCount < MaxTriggeredCount)
{
foreach Targets(Target)
{
Target.TriggerTarget(self, User);
}
// Check whether the UsableTrigger should be disabled because it has reached its limit on activations
if (++TriggeredCount == MaxTriggeredCount)
{
bActive = false;
}
return true;
}
return false;
}
function AddTriggerHook(KFInterface_UsableTriggerTarget Target)
{
Targets.AddItem(Target);
}
defaultproperties
{
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=true
}