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KF2-Dev-Scripts/KFGame/Classes/KFGFxHudWrapper.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// GFxHudWrapper
//=============================================================================
// The Killing Floor 2 HUD wrapper class
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Christian "schneidzekk" Schneider 8/23/2012
//=============================================================================
class KFGFxHudWrapper extends KFHUDBase;
/** Class of HUD Movie object */
var class<KFGFxMoviePlayer_HUD> HUDClass;
/** Main Heads Up Display Flash movie */
var KFGFxMoviePlayer_HUD HudMovie;
/** Cached reference to the boss pawn */
var KFInterface_MonsterBoss BossRef;
/*********************************************************************************************
`* Initialization
********************************************************************************************* */
/**
* Create and initialize the HUDMovie.
*/
function CreateHUDMovie(optional bool bForce)
{
if(HudMovie != none && !bForce)
{
return;
}
HudMovie = new HUDClass;
HudMovie.SetTimingMode(TM_Real);
HudMovie.Init(class'Engine'.static.GetEngine().GamePlayers[HudMovie.LocalPlayerOwnerIndex]);
}
function class<KFGFxMoviePlayer_HUD> GetHUDClass()
{
return HUDClass;
}
singular event Destroyed()
{
RemoveMovies();
Super.Destroyed();
}
/**
* Destroy existing Movies
*/
function RemoveMovies()
{
if ( HUDMovie != None )
{
HudMovie.CleanUp();
HUDMovie.Close(true);
HUDMovie = None;
}
Super.RemoveMovies();
}
/**
* Returns the index of the local player that owns this HUD
*/
function int GetLocalPlayerOwnerIndex()
{
return HudMovie.LocalPlayerOwnerIndex;
}
/*********************************************************************************************
`* Drawing
********************************************************************************************* */
/**
* Toggles visibility of normal in-game HUD
*/
function SetVisible(bool bNewVisible)
{
Super.SetVisible(bNewVisible);
if (HudMovie != none)
{
HudMovie.SetPause(!bNewVisible);
HudMovie.NotifyVisibilityChange(bNewVisible);
}
}
/**
* Recreate movies since resolution changed (also creates them initially)
*/
function ResolutionChanged()
{
super.ResolutionChanged();
CreateHUDMovie(true);
}
/**
* PostRender is the main draw loop.
*/
event PostRender()
{
super.PostRender();
if ( HudMovie != none )
{
HudMovie.TickHud(0);
}
}
/** sets bShowScores to a specific value (not toggle) */
exec function SetShowScores(bool bNewValue)
{
super.SetShowScores(bNewValue);
if(HUDMovie != none)
{
HUDMovie.ShowScoreboard(bNewValue);
}
}
/**
* Call PostRenderFor() on actors that want it.
*/
event DrawHUD()
{
//local vector ViewPoint;
//local rotator ViewRotation;
local float XL, YL, YPos;
super.DrawHUD();
/*if ( KFGRI != None && !KFGRI.bMatchIsOver )
{
Canvas.Font = GetFontSizeIndex(0);
PlayerOwner.GetPlayerViewPoint(ViewPoint, ViewRotation);
DrawActorOverlays(Viewpoint, ViewRotation);
}*/
// Don't draw canvas HUD in cinematic mode
if( KFPlayerOwner != none && KFPlayerOwner.bCinematicMode )
{
return;
}
if ( bCrosshairOnFriendly )
{
// verify that crosshair trace might hit friendly
bGreenCrosshair = CheckCrosshairOnFriendly();
bCrosshairOnFriendly = false;
}
else
{
bGreenCrosshair = false;
}
if ( bShowDebugInfo )
{
Canvas.Font = GetFontSizeIndex(0);
Canvas.DrawColor = ConsoleColor;
Canvas.StrLen("X", XL, YL);
YPos = 0;
PlayerOwner.ViewTarget.DisplayDebug(self, YL, YPos);
if (ShouldDisplayDebug('AI') && (Pawn(PlayerOwner.ViewTarget) != None))
{
DrawRoute(Pawn(PlayerOwner.ViewTarget));
}
return;
}
}
/*********************************************************************************************
`* Updating
********************************************************************************************* */
/*********************************************************************************************
Close / Died
********************************************************************************************* */
function PlayerOwnerDied()
{
super.PlayerOwnerDied();
if(HudMovie != none)
{
HudMovie.PlayerOwnerDied();
}
}
/*********************************************************************************************
GFx Local messaging
********************************************************************************************* */
function LocalizedMessage
(
class<LocalMessage> InMessageClass,
PlayerReplicationInfo RelatedPRI_1,
PlayerReplicationInfo RelatedPRI_2,
string MessageString,
int Switch,
float Position,
float LifeTime,
int FontSize,
color DrawColor,
optional object OptionalObject
)
{
local KFPlayerController KFPC;
local string HexClr;
local class<KFLocalMessage> KFLocalMessageClass;
if( MessageString == "" )
{
return;
}
KFPC = KFPlayerController(PlayerOwner);
if( !InMessageClass.default.bIsSpecial )
{
AddConsoleMessage( MessageString, InMessageClass, RelatedPRI_1 );
return;
}
if( bMessageBeep && InMessageClass.default.bBeep )
PlayerOwner.PlayBeepSound();
KFLocalMessageClass = class<KFLocalMessage>(InMessageClass);
if(KFLocalMessageClass != none)
{
HexClr = KFLocalMessageClass.static.GetHexColor(Switch);
}
else if(InMessageClass == class'GameMessage')
{
HexClr = class 'KFLocalMessage'.default.ConnectionColor ;
}
if( HudMovie != none && HudMovie.HudChatBox != none )
{
HudMovie.HudChatBox.AddChatMessage(MessageString, HexClr);
}
//Todo: Try to separate this from the HUD.
if(KFPC.MyGFxManager != none && KFPC.MyGFxManager.PartyWidget != none)
{
KFPC.MyGFxManager.PartyWidget.ReceiveMessage(MessageString, HexClr);
}
}
defaultproperties
{
HUDClass=class'KFGFxMoviePlayer_HUD'
}