46 lines
1.3 KiB
Ucode
46 lines
1.3 KiB
Ucode
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//=============================================================================
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// Debug_Flare
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFDebugFlare extends Actor;
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var PointLightComponent FlareLight;
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defaultproperties
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{
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Physics = PHYS_Falling
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bCollideActors=true
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bCollideWorld=true
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Begin Object Class=PointLightComponent Name=FlareLightComponent
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LightAffectsClassification=LAC_STATIC_AFFECTING
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CastShadows=TRUE
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CastDynamicShadows=TRUE
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Brightness=1
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LightColor=(R=255,G=255,B=255)
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Radius=1024
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End Object
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Components.Add(FlareLightComponent)
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FlareLight = FlareLightComponent
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Begin Object Class=StaticMeshComponent Name=FlareMesh
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StaticMesh = StaticMesh'EditorMeshes.TexPropSphere'
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Scale = 0.1
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CastShadow = false
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End Object
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Components.Add(FlareMesh)
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Begin Object Class=CylinderComponent Name=Cylinder
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CollisionRadius=+10.000000
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CollisionHeight=+10.000000
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CollideActors=true
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End Object
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Components.Add(Cylinder)
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CollisionComponent=Cylinder
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}
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