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KF2-Dev-Scripts/IpDrv/Classes/UIDataStore_OnlinePlaylists.uc

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2020-12-13 15:01:13 +00:00
/**
* Data store provides access to available playlist resources
* The data for each playlist is provided through a data provider and is specified in the .ini file for that
* data provider class type using the PerObjectConfig paradigm.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UIDataStore_OnlinePlaylists extends UIDataStore
native(inherit)
Config(Game);
/** Constants used for accessing the data providers */
const RANKEDPROVIDERTAG = "PlaylistsRanked";
const UNRANKEDPROVIDERTAG = "PlaylistsUnranked";
const RECMODEPROVIDERTAG = "PlaylistsRecMode";
const PRIVATEPROVIDERTAG = "PlaylistsPrivate";
/** Name of provider class associated with this data store (uses them and all child classes) */
var config string ProviderClassName;
/** Class reference for the above provider class name */
var transient class<UIResourceDataProvider> ProviderClass;
/** Cached array of perobjectconfig data providers for playlists determined to be "ranked" */
var const array<UIResourceDataProvider> RankedDataProviders;
/** Cached array of perobjectconfig data providers for playlists determined to be "unranked" */
var const array<UIResourceDataProvider> UnrankedDataProviders;
/** Cached array of perobjectconfig data providers for playlists determined to be "recreational mode" */
var const array<UIResourceDataProvider> RecModeDataProviders;
/** Cached array of perobjectconfig data providers for playlists determined to be "private" */
var const array<UIResourceDataProvider> PrivateDataProviders;
/** The playlist to query about match details */
var OnlinePlaylistManager PlaylistMan;
cpptext
{
/* === UUIDataStore_GameResource interface === */
/**
* Finds or creates the UIResourceDataProvider instances used by online playlists, and stores the result by ranked or unranked provider types
*/
virtual void InitializeListElementProviders();
/* === UIDataStore interface === */
/**
* Calls the script event so that it can access the playlist manager
*/
virtual void InitializeDataStore()
{
Super::InitializeDataStore();
eventInit();
}
/**
* Loads the classes referenced by the ElementProviderTypes array.
*/
virtual void LoadDependentClasses();
/**
* Called when this data store is added to the data store manager's list of active data stores.
*
* @param PlayerOwner the player that will be associated with this DataStore. Only relevant if this data store is
* associated with a particular player; NULL if this is a global data store.
*/
virtual void OnRegister( ULocalPlayer* PlayerOwner );
/* === UObject interface === */
/** Required since maps are not yet supported by script serialization */
virtual void AddReferencedObjects( TArray<UObject*>& ObjectArray );
virtual void Serialize( FArchive& Ar );
/**
* Called from ReloadConfig after the object has reloaded its configuration data. Reinitializes the collection of list element providers.
*/
virtual void PostReloadConfig( UProperty* PropertyThatWasLoaded );
/**
* Callback for retrieving a textual representation of natively serialized properties. Child classes should implement this method if they wish
* to have natively serialized property values included in things like diffcommandlet output.
*
* @param out_PropertyValues receives the property names and values which should be reported for this object. The map's key should be the name of
* the property and the map's value should be the textual representation of the property's value. The property value should
* be formatted the same way that UProperty::ExportText formats property values (i.e. for arrays, wrap in quotes and use a comma
* as the delimiter between elements, etc.)
* @param ExportFlags bitmask of EPropertyPortFlags used for modifying the format of the property values
*
* @return return TRUE if property values were added to the map.
*/
virtual UBOOL GetNativePropertyValues( TMap<FString,FString>& out_PropertyValues, DWORD ExportFlags=0 ) const;
}
/**
* Grabs the playlist manager
*/
event Init()
{
local OnlineSubsystem OnlineSub;
OnlineSub = class'GameEngine'.static.GetOnlineSubsystem();
// Only download if we have a logged in player
if (OnlineSub != None &&
OnlineSub.Patcher != None)
{
PlaylistMan = OnlinePlaylistManager(OnlineSub.GetNamedInterface('PlaylistManager'));
}
}
/**
* Get the UIResourceDataProvider instances associated with the tag.
*
* @param ProviderTag the tag to find instances for; should match the ProviderTag value of an element in the ElementProviderTypes array.
* @param out_Providers receives the list of provider instances. this array is always emptied first.
*
* @return the list of UIResourceDataProvider instances registered for ProviderTag.
*/
native final function bool GetResourceProviders( name ProviderTag, out array<UIResourceDataProvider> out_Providers ) const;
/**
* Searches for resource provider instance given its associated provider tag and an index within that subset
*
* @param ProviderTag the name of the provider type; should match the ranked or unranked provider tag
* @param SearchField the index of the provider within the provider subset specified by the ProviderTag
* @param out_Provider the resource provider instance found
*
* @return true if the out_Provider has been found, false otherwise
*/
native final function bool GetPlaylistProvider( name ProviderTag, int ProviderIndex, out UIResourceDataProvider out_Provider);
/** Returns the OnlinePlaylistProvider with the corresponding PlaylistId */
static function OnlinePlaylistProvider GetOnlinePlaylistProvider( name ProviderTag, int PlaylistId, optional out int ProviderIndex )
{
local UIDataStore_OnlinePlaylists PlaylistDS;
local array<UIResourceDataProvider> Providers;
local OnlinePlaylistProvider OPP;
ProviderIndex = INDEX_NONE;
PlaylistDS = UIDataStore_OnlinePlaylists(class'UIRoot'.static.StaticResolveDataStore(class'UIDataStore_OnlinePlaylists'.default.Tag));
if ( PlaylistDS != None )
{
PlaylistDS.GetResourceProviders(ProviderTag, Providers);
for (ProviderIndex = 0; ProviderIndex < Providers.length; ProviderIndex++)
{
OPP = OnlinePlaylistProvider(Providers[ProviderIndex]);
if (OPP.PlaylistId == PlaylistId)
{
return OPP;
}
}
}
return None;
}
/**
* Returns the match type for the specified playlist
*
* @param PlaylistId the playlist we are searching for
*
* @return the match type for the playlist
*/
event int GetMatchTypeForPlaylistId(int PlaylistId)
{
if (PlaylistMan != None)
{
return PlaylistMan.GetMatchType(PlaylistId);
}
return -1;
}
DefaultProperties
{
Tag=OnlinePlaylists
}