143 lines
4.1 KiB
Ucode
143 lines
4.1 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* Provides an in game news mechanism via the MCP backend
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*/
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class OnlineNewsInterfaceMcp extends MCPBase
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native
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implements(OnlineNewsInterface);
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/** Holds the IP, hostname, URL, and news results for a particular news type */
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struct native NewsCacheEntry
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{
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/** The URL to the news page that we're reading */
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var const string NewsUrl;
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/** The current async read state for the operation */
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var EOnlineEnumerationReadState ReadState;
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/** The type of news that we are reading */
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var const EOnlineNewsType NewsType;
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/** The results of the read */
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var string NewsItem;
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/** The amount of time before giving up on the read */
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var const float TimeOut;
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/** Whether the news item is in unicode or ansi */
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var const bool bIsUnicode;
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/** Pointer to the native helper object that performs the download */
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var const native pointer HttpDownloader{class FHttpDownloadString};
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};
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/** The list of cached news items (ips, results, etc.) */
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var config array<NewsCacheEntry> NewsItems;
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/** The list of delegates to notify when the news read is complete */
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var array<delegate<OnReadNewsCompleted> > ReadNewsDelegates;
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/** Whether there are outstanding requests that need ticking or not */
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var transient bool bNeedsTicking;
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cpptext
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{
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// FTickableObject interface
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/**
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* Ticks any outstanding news read requests
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*
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* @param DeltaTime the amount of time that has passed since the last tick
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*/
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virtual void Tick(FLOAT DeltaTime);
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// News specific methods
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/**
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* Finds the news cache entry for the specified type
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*
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* @param NewsType the type of news being read
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*
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* @return pointer to the news item or NULL if not found
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*/
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inline FNewsCacheEntry* FindNewsCacheEntry(BYTE NewsType)
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{
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for (INT NewsIndex = 0; NewsIndex < NewsItems.Num(); NewsIndex++)
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{
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if (NewsItems(NewsIndex).NewsType == NewsType)
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{
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return &NewsItems(NewsIndex);
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}
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}
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return NULL;
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}
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}
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/**
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* Reads the game specific news from the online subsystem
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*
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* @param LocalUserNum the local user the news is being read for
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* @param NewsType the type of news to read
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*
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* @return true if the async task was successfully started, false otherwise
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*/
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native function bool ReadNews(byte LocalUserNum,EOnlineNewsType NewsType);
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/**
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* Delegate used in notifying the UI/game that the news read operation completed
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*
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* @param bWasSuccessful true if the read completed ok, false otherwise
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* @param NewsType the type of news read that just completed
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*/
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delegate OnReadNewsCompleted(bool bWasSuccessful,EOnlineNewsType NewsType);
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/**
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* Sets the delegate used to notify the gameplay code that news reading has completed
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*
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* @param ReadGameNewsDelegate the delegate to use for notifications
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*/
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function AddReadNewsCompletedDelegate(delegate<OnReadNewsCompleted> ReadNewsDelegate)
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{
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if (ReadNewsDelegates.Find(ReadNewsDelegate) == INDEX_NONE)
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{
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ReadNewsDelegates[ReadNewsDelegates.Length] = ReadNewsDelegate;
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}
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}
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/**
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* Removes the specified delegate from the notification list
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*
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* @param ReadGameNewsDelegate the delegate to use for notifications
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*/
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function ClearReadNewsCompletedDelegate(delegate<OnReadNewsCompleted> ReadGameNewsDelegate)
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{
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local int RemoveIndex;
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RemoveIndex = ReadNewsDelegates.Find(ReadGameNewsDelegate);
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if (RemoveIndex != INDEX_NONE)
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{
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ReadNewsDelegates.Remove(RemoveIndex,1);
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}
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}
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/**
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* Returns the game specific news item from the cache
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*
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* @param LocalUserNum the local user the news is being read for
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* @param NewsType the type of news to read
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*
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* @return an empty string if no data was read, otherwise the contents of the news read
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*/
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function string GetNews(byte LocalUserNum,EOnlineNewsType NewsType)
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{
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local int NewsIndex;
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// Search through the list of news items and return the one that matches
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for (NewsIndex = 0; NewsIndex < NewsItems.Length; NewsIndex++)
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{
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if (NewsItems[NewsIndex].NewsType == NewsType)
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{
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return NewsItems[NewsIndex].NewsItem;
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}
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}
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return "";
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}
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defaultproperties
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{
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}
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