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KF2-Dev-Scripts/GameFramework/Classes/SeqEvent_HudRender.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
* This is the base class of all Mobile sequence events.
*/
class SeqEvent_HudRender extends SequenceEvent
native
abstract;
/** List of objects to call the handler function on */
var() array<Object> Targets;
var(HUD) bool bIsActive;
/** This is the scale factor you are authoring for. 2.0 is useful for Retina display resolution (960x640), 1.0 for iPads and older iPhones */
var(HUD) float AuthoredGlobalScale;
/**
* Whenever a SeqEvent_MobileBase sequence is created, it needs to find the PlayerInput that is assoicated with it and
* add it'self to the list of Kismet sequences looking for input
*/
event RegisterEvent()
{
local int i;
local GamePlayerController GPC;
local MobileHUD TargetHud;
for (i=0;i<Targets.Length;i++)
{
GPC = GamePlayerController(Targets[i]);
if (GPC != none)
{
TargetHud = MobileHud(GPC.MyHud);
if (TargetHud != none)
{
TargetHud.AddKismetRenderEvent(self);
break;
}
}
}
}
/**
* Perform the actual rendering
*/
function Render(Canvas TargetCanvas, Hud TargetHud)
{
}
defaultproperties
{
AuthoredGlobalScale=2.0
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Active",PropertyName=bIsActive,MaxVars=1)
VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
}