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KF2-Dev-Scripts/GameFramework/Classes/GameCameraBlockingVolume.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// GameCameraBlockingVolume:
// used to block the camera only (all other types of collision are ignored)
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class GameCameraBlockingVolume extends BlockingVolume
hidecategories(Collision)
native
placeable;
cpptext
{
// overidden to ignore blocking by anything except a camera actor
virtual UBOOL IgnoreBlockingBy( const AActor *Other) const;
virtual UBOOL ShouldTrace(UPrimitiveComponent* Primitive,AActor *SourceActor, DWORD TraceFlags);
#if WITH_EDITOR
virtual void SetCollisionForPathBuilding(UBOOL bNowPathBuilding);
#endif
};
defaultproperties
{
bWorldGeometry=false
}