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KF2-Dev-Scripts/Engine/Classes/TWParticleModuleEventReceiverBlood.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// TWParticleModuleEventReceiverBlood
//=============================================================================
// Event receiver to spawn persistent blood
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Sakib Saikia 7/22/2014
//=============================================================================
class TWParticleModuleEventReceiverBlood extends ParticleModuleEventReceiverBase
native(Particle)
editinlinenew
hidecategories(Object);
cpptext
{
// UObject functionality
// Event Receiver functionality
/**
* Process the event...
*
* @param Owner The FParticleEmitterInstance this module is contained in.
* @param InEvent The FParticleEventData that occurred.
* @param DeltaTime The time slice of this frame.
*
* @return UBOOL TRUE if the event was processed; FALSE if not.
*/
virtual UBOOL ProcessParticleEvent(FParticleEmitterInstance* Owner, FParticleEventData& InEvent, FLOAT DeltaTime);
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
EventGeneratorType=EPET_Collision
EventName=Blood
}