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KF2-Dev-Scripts/Engine/Classes/TWDeferredWorkManager.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// TWDeferredWorkManager
//=============================================================================
// This class handles deferring physics related tasks to the post tick since they can't occur
// during async while PhysX is running. This class can defer other tasks outside of physics as well.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class TWDeferredWorkManager extends Actor
native(TW);
/** Struct of data needed to call deferred function. */
struct native AnimNotifyData
{
var AnimNotify Caller;
var AnimNodeSequence NodeSeq;
};
/** Struct of data needed to call deferred function. */
struct native AnimNotifyEndData
{
var AnimNotify Caller;
var AnimNodeSequence NodeSeq;
var float AnimCurrentTime;
};
/** Struct of data needed to call deferred function. */
struct native AnimNotifyTickData
{
var AnimNotify Caller;
var AnimNodeSequence NodeSeq;
var float AnimCurrentTime;
var float AnimTimeStep;
var float InTotalDuration;
};
/** This holds pointers to AnimNotify */
var() array<AnimNotifyData> AnimNotifyDataArray;
/** This holds pointers to AnimNotify */
var() array<AnimNotifyTickData> AnimNotifyTickDataArray;
/** This holds pointers to AnimNotify */
var() array<AnimNotifyEndData> AnimNotifyEndDataArray;
cpptext
{
virtual UBOOL Tick( FLOAT DeltaTime, enum ELevelTick TickType );
}
native function bool IsDuringAsyncWork();
/** Defers the Anim Notify data to be called later.
*
* @param NewAnimNotifyData data will be added to an array and called later.
*/
native function DeferNotify(AnimNotify Caller, AnimNodeSequence NodeSeq);
/** Defers the Anim Notify data to be called later.
*
* @param NewAnimNotifyData data will be added to an array and called later.
*/
native function DeferNotifyTick(AnimNotify Caller, AnimNodeSequence NodeSeq, const float AnimCurrentTime, const float AnimTimeStep, const float InTotalDuration);
/** Defers the Anim Notify data to be called later.
*
* @param NewAnimNotifyData data will be added to an array and called later.
*/
native function DeferNotifyEnd(AnimNotify Caller, AnimNodeSequence NodeSeq, const float AnimCurrentTime);
/** Defers the Anim Notify data to be called later.
*
* @param NewAnimNotifyData data will be added to an array and called later.
*/
function DeferSpecialMoveAnimEnd(Object Caller)
{
SetTimer(0.0001, false, 'DeferOnAnimEnd', Caller);
}
defaultproperties
{
/** This should always be post async work. */
TickGroup=TG_PostAsyncWork
}