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KF2-Dev-Scripts/Engine/Classes/StaticMeshComponentFactory.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class StaticMeshComponentFactory extends MeshComponentFactory
native
hidecategories(Object)
collapsecategories
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var() StaticMesh StaticMesh;
cpptext
{
virtual UBOOL FactoryIsValid() { return StaticMesh != NULL && Super::FactoryIsValid(); }
virtual UPrimitiveComponent* CreatePrimitiveComponent(UObject* InOuter);
}
defaultproperties
{
CollideActors=True
BlockActors=True
BlockZeroExtent=True
BlockNonZeroExtent=True
BlockRigidBody=True
}