26 lines
560 B
Ucode
26 lines
560 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class StaticMeshComponentFactory extends MeshComponentFactory
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native
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hidecategories(Object)
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collapsecategories
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editinlinenew;
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var() StaticMesh StaticMesh;
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cpptext
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{
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virtual UBOOL FactoryIsValid() { return StaticMesh != NULL && Super::FactoryIsValid(); }
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virtual UPrimitiveComponent* CreatePrimitiveComponent(UObject* InOuter);
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}
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defaultproperties
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{
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CollideActors=True
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BlockActors=True
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BlockZeroExtent=True
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BlockNonZeroExtent=True
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BlockRigidBody=True
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}
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