1
0
KF2-Dev-Scripts/Engine/Classes/SpotLightMovable.uc

64 lines
1.4 KiB
Ucode
Raw Permalink Normal View History

2020-12-13 15:01:13 +00:00
/**
* Movable version of SpotLight.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SpotLightMovable extends SpotLight
native(Light)
ClassGroup(Lights,SpotLights)
placeable;
cpptext
{
public:
/**
* This will determine which icon should be displayed for this light.
**/
virtual void DetermineAndSetEditorIcon();
/**
* Returns true if the light supports being toggled off and on on-the-fly
*
* @return For 'toggleable' lights, returns true
**/
virtual UBOOL IsToggleable() const
{
// SpotLightMovable supports being toggled on the fly!
return TRUE;
}
}
defaultproperties
{
// Visual things should be ticked in parallel with physics
TickGroup=TG_DuringAsyncWork
Begin Object Name=Sprite
Sprite=Texture2D'EditorResources.LightIcons.Light_Spot_Moveable_DynamicsAndStatics'
End Object
// Light component.
Begin Object Name=SpotLightComponent0
LightAffectsClassification=LAC_DYNAMIC_AND_STATIC_AFFECTING
CastShadows=TRUE
CastStaticShadows=TRUE
CastDynamicShadows=TRUE
bForceDynamicLight=FALSE
UseDirectLightMap=FALSE
`if(`__TW_LIGHTING_MODIFICATIONS_) // Custom lighting channel implementation
LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
`else
LightingChannels=(BSP=TRUE,Static=TRUE,Dynamic=TRUE,bInitialized=TRUE)
`endif
End Object
bMovable=TRUE
bStatic=FALSE
bHardAttach=TRUE
}