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KF2-Dev-Scripts/Engine/Classes/SeqVar_ObjectVolume.uc

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2020-12-13 15:01:13 +00:00
/**
* An ObjectVolume will replace the normal object references with anything contained within
* the assigned volume at runtime, allowing designers to quickly reference large areas.
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqVar_ObjectVolume extends SeqVar_Object
native(Sequence);
cpptext
{
virtual UObject** GetObjectRef(INT Idx);
#if WITH_EDITOR
virtual void DrawExtraInfo(FCanvas* Canvas, const FVector& CircleCenter);
#endif
virtual UBOOL SupportsProperty(UProperty *Property)
{
return FALSE;
}
}
/** Last time ContainedObjects was updated */
var float LastUpdateTime;
/** List of objects contained within the volume */
var array<Object> ContainedObjects;
/** List of object types to exclude */
var() array<class<Object> > ExcludeClassList;
/** Should this volume account for non-colliding as well? */
var() bool bCollidingOnly;
defaultproperties
{
ObjName="Object Volume"
ObjCategory="Object"
ExcludeClassList=(class'Trigger',class'Volume')
bCollidingOnly=TRUE
}