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KF2-Dev-Scripts/Engine/Classes/SeqCond_SwitchPlatform.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqCond_SwitchPlatform extends SequenceCondition
native(Sequence);
cpptext
{
virtual void Activated();
};
defaultproperties
{
ObjName="Platform"
ObjCategory="Switch Platform"
OutputLinks(0)=(LinkDesc="Default")
OutputLinks(1)=(LinkDesc="Desktop")
OutputLinks(2)=(LinkDesc="Console (non-mobile)")
OutputLinks(3)=(LinkDesc="Mobile")
OutputLinks(4)=(LinkDesc="Windows")
OutputLinks(5)=(LinkDesc="Xbox360")
OutputLinks(6)=(LinkDesc="PS3")
OutputLinks(7)=(LinkDesc="iPhone")
OutputLinks(8)=(LinkDesc="Tegra2")
OutputLinks(9)=(LinkDesc="Linux")
OutputLinks(10)=(LinkDesc="MacOS")
OutputLinks(11)=(LinkDesc="NGP")
OutputLinks(12)=(LinkDesc="WiiU")
OutputLinks(13)=(LinkDesc="Flash")
//@HSL_BEGIN_PS4
OutputLinks(14)=(LinkDesc="Orbis")
//@HSL_END_PS4
//@HSL_BEGIN_XBOX
OutputLinks(15)=(LinkDesc="Xbox One")
//@HSL_END_XBOX
VariableLinks.Empty
}