20 lines
442 B
Ucode
20 lines
442 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_UpdatePhysBonesFromAnim extends SequenceAction;
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static event int GetObjClassVersion()
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{
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return Super.GetObjClassVersion() + 1;
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}
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defaultproperties
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{
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ObjName="Force Phys Bones To Anim Pose"
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ObjCategory="Physics"
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InputLinks(0)=(LinkDesc="Update")
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InputLinks(1)=(LinkDesc="Disable Physics")
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InputLinks(2)=(LinkDesc="Enable Physics")
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}
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