71 lines
1.7 KiB
Ucode
71 lines
1.7 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_SetWorldAttractorParam extends SequenceAction
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native(Sequence)
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dependson(WorldAttractor);
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/**
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* Array of all the attractors to apply these settings to.
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*/
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var() array<WorldAttractor> Attractor;
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var bool bEnabledField;
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var bool bFalloffTypeField;
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var bool bFalloffExponentField;
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var bool bRangeField;
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var bool bStrengthField;
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/**
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* TRUE if the attractor should be enabled, FALSE disables the attractor.
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*/
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var() bool bEnabled<EditCondition=bEnabledField>;
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/**
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* Type of falloff.
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*/
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var() EWorldAttractorFalloffType FalloffType<EditCondition=bFalloffTypeField>;
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/**
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* Optional falloff exponent for FOFF_Exponent type.
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*/
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var() rawdistributionfloat FalloffExponent<EditCondition=bFalloffExponentField>;
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/**
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* Range of the attractor.
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*/
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var() rawdistributionfloat Range<EditCondition=bRangeField>;
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/**
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* Strength of the attraction over time.
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*/
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var() rawdistributionfloat Strength<EditCondition=bStrengthField>;
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defaultproperties
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{
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ObjName="Set World Attractor Param"
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ObjCategory="Attractor"
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bEnabledField=false;
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bFalloffTypeField=false;
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bFalloffExponentField=false;
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bRangeField=false;
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bStrengthField=false;
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Begin Object Class=DistributionFloatConstant Name=DistributionFalloffExponent
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End Object
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FalloffExponent=(Distribution=DistributionFalloffExponent)
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Begin Object Class=DistributionFloatConstant Name=DistributionStrength
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End Object
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Strength=(Distribution=DistributionStrength)
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Begin Object Class=DistributionFloatConstant Name=DistributionRange
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End Object
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Range=(Distribution=DistributionRange)
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FalloffType=FOFF_Constant;
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bEnabled=true;
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}
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