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KF2-Dev-Scripts/Engine/Classes/SeqAct_FinishSequence.uc

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2020-12-13 15:01:13 +00:00
/**
* Upon activation this action triggers the associated output link
* of the owning Sequence.
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_FinishSequence extends SequenceAction
native(Sequence);
cpptext
{
#if WITH_EDITOR
protected:
FString GetDisplayTitle() const;
#endif
public:
virtual void Activated();
virtual void OnCreated();
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
}
/** Text label to use on the sequence output link */
var() string OutputLabel;
defaultproperties
{
ObjName="Finish Sequence"
ObjCategory="Misc"
OutputLabel="Out"
OutputLinks.Empty
VariableLinks.Empty
}