26 lines
571 B
Ucode
26 lines
571 B
Ucode
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/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_ActorFactoryEx extends SeqAct_ActorFactory
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native(Sequence);
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cpptext
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{
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virtual void UpdateDynamicLinks();
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virtual void Spawned(UObject *NewSpawn);
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}
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defaultproperties
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{
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ObjName="Actor Factory Ex"
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OutputLinks(2)=(LinkDesc="Spawned 1")
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VariableLinks.Empty
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VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Point",PropertyName=SpawnPoints)
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VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawned 1",bWriteable=TRUE)
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}
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