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KF2-Dev-Scripts/Engine/Classes/PrimitiveComponentFactory.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class PrimitiveComponentFactory extends Object
native
abstract;
// Collision flags.
var(Collision) const bool CollideActors,
BlockActors,
BlockZeroExtent,
BlockNonZeroExtent,
BlockRigidBody;
// Rendering flags.
var(Rendering) bool HiddenGame,
HiddenEditor,
CastShadow;
cpptext
{
virtual UBOOL FactoryIsValid() { return 1; }
virtual UPrimitiveComponent* CreatePrimitiveComponent(UObject* InOuter) { return NULL; }
}
defaultproperties
{
}