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KF2-Dev-Scripts/Engine/Classes/PotentialClimbWatcher.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class PotentialClimbWatcher extends Info
native;
simulated event Tick(float DeltaTime)
{
local rotator PawnRot;
local LadderVolume L;
local bool bFound;
if ( (Owner == None) || Owner.bDeleteMe || !Pawn(Owner).CanGrabLadder() )
{
destroy();
return;
}
PawnRot = Owner.Rotation;
PawnRot.Pitch = 0;
ForEach Owner.TouchingActors(class'LadderVolume', L)
if ( L.Encompasses(Owner) )
{
if ( (vector(PawnRot) Dot L.LookDir) > 0.9 )
{
Pawn(Owner).ClimbLadder(L);
destroy();
return;
}
else
bFound = true;
}
if ( !bFound )
destroy();
}