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KF2-Dev-Scripts/Engine/Classes/ParticleModuleRotationOverLifetime.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleRotationOverLifetime extends ParticleModuleRotationBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The rotation of the particle (1.0 = 360 degrees).
* The value is retrieved using the RelativeTime of the particle.
*/
var(Rotation) rawdistributionfloat RotationOverLife;
/**
* If TRUE, the particle rotation is multiplied by the value retrieved from RotationOverLife.
* If FALSE, the particle rotation is incremented by the value retrieved from RotationOverLife.
*/
var(Rotation) bool Scale;
cpptext
{
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
}
defaultproperties
{
bSpawnModule=false
bUpdateModule=true
Begin Object Class=DistributionFloatConstantCurve Name=DistributionRotOverLife
End Object
RotationOverLife=(Distribution=DistributionRotOverLife)
// Setting to true to support existing modules...
Scale=true
}