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KF2-Dev-Scripts/Engine/Classes/ParticleModuleRotation.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleRotation extends ParticleModuleRotationBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* Initial rotation of the particle (1 = 360 degrees).
* The value is retrieved using the EmitterTime.
*/
var(Rotation) rawdistributionfloat StartRotation;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
/**
* Extended version of spawn, allows for using a random stream for distribution value retrieval
*
* @param Owner The particle emitter instance that is spawning
* @param Offset The offset to the modules payload data
* @param SpawnTime The time of the spawn
* @param InRandomStream The random stream to use for retrieving random values
*/
void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream);
}
defaultproperties
{
bSpawnModule=true
Begin Object Class=DistributionFloatUniform Name=DistributionStartRotation
Min=0.0
Max=1.0
End Object
StartRotation=(Distribution=DistributionStartRotation)
}