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KF2-Dev-Scripts/Engine/Classes/ParticleModuleOrientationAxisLock.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleOrientationAxisLock extends ParticleModuleOrientationBase
native(Particle)
editinlinenew
hidecategories(Object);
// Flags indicating lock
enum EParticleAxisLock
{
/** No locking to an axis... */
EPAL_NONE,
/** Lock the sprite facing towards the positive X-axis */
EPAL_X,
/** Lock the sprite facing towards the positive Y-axis */
EPAL_Y,
/** Lock the sprite facing towards the positive Z-axis */
EPAL_Z,
/** Lock the sprite facing towards the negative X-axis */
EPAL_NEGATIVE_X,
/** Lock the sprite facing towards the negative Y-axis */
EPAL_NEGATIVE_Y,
/** Lock the sprite facing towards the negative Z-axis */
EPAL_NEGATIVE_Z,
/** Lock the sprite rotation on the X-axis */
EPAL_ROTATE_X,
/** Lock the sprite rotation on the Y-axis */
EPAL_ROTATE_Y,
/** Lock the sprite rotation on the Z-axis */
EPAL_ROTATE_Z
};
/** The lock axis flag setting.
* Can be one of the following:
* EPAL_NONE No locking to an axis.
* EPAL_X Lock the sprite facing towards +X.
* EPAL_Y Lock the sprite facing towards +Y.
* EPAL_Z Lock the sprite facing towards +Z.
* EPAL_NEGATIVE_X Lock the sprite facing towards -X.
* EPAL_NEGATIVE_Y Lock the sprite facing towards -Y.
* EPAL_NEGATIVE_Z Lock the sprite facing towards -Z.
* EPAL_ROTATE_X Lock the sprite rotation on the X-axis.
* EPAL_ROTATE_Y Lock the sprite rotation on the Y-axis.
* EPAL_ROTATE_Z Lock the sprite rotation on the Z-axis.
*/
var(Orientation) EParticleAxisLock LockAxisFlags;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual void SetLockAxis(EParticleAxisLock eLockFlags);
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
}