12 lines
330 B
Ucode
12 lines
330 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleLocationWorldOffset extends ParticleModuleLocation
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native(Particle)
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editinlinenew;
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cpptext
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{
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protected:
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virtual void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream);
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}
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