49 lines
1.2 KiB
Ucode
49 lines
1.2 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleEventReceiverBase extends ParticleModuleEventBase
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native(Particle)
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editinlinenew
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hidecategories(Object)
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abstract;
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/** The type of event that will generate the kill. */
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var(Source) EParticleEventType EventGeneratorType;
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/** The name of the emitter of interest for generating the event. */
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var(Source) name EventName;
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cpptext
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{
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/**
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* Is the module interested in events of the given type?
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*
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* @param InEventType The event type to check
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*
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* @return UBOOL TRUE if interested.
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*/
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virtual UBOOL WillProcessParticleEvent(EParticleEventType InEventType)
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{
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if ((EventGeneratorType == EPET_Any) || (InEventType == EventGeneratorType))
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{
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return TRUE;
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}
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return FALSE;
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}
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/**
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* Process the event...
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*
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* @param Owner The FParticleEmitterInstance this module is contained in.
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* @param InEvent The FParticleEventData that occurred.
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* @param DeltaTime The time slice of this frame.
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*
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* @return UBOOL TRUE if the event was processed; FALSE if not.
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*/
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virtual UBOOL ProcessParticleEvent(FParticleEmitterInstance* Owner, FParticleEventData& InEvent, FLOAT DeltaTime)
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{
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return FALSE;
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}
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}
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