69 lines
1.8 KiB
Ucode
69 lines
1.8 KiB
Ucode
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/**
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* ParticleModuleBeamBase
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*
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* The base class for all Beam modules.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleBeamBase extends ParticleModule
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native(Particle)
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editinlinenew
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hidecategories(Object)
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abstract;
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/** The method to use in determining the source/target. */
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enum Beam2SourceTargetMethod
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{
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/** Default - use the distribution.
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* This is the fallback for when other modes can't be resolved.
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*/
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PEB2STM_Default,
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/** UserSet - use the user set value.
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* Primarily intended for weapon effects.
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*/
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PEB2STM_UserSet,
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/** Emitter - use the emitter position as the source/target.
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*/
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PEB2STM_Emitter,
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/** Particle - use the particles from a given emitter in the system.
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* The name of the emitter should be set in <Source/Target>Name.
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*/
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PEB2STM_Particle,
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/** Actor - use the actor as the source/target.
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* The name of the actor should be set in <Source/Target>Name.
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*/
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PEB2STM_Actor
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`if(`__TW_BEAM_SOCKETS_)
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/** Actor socket - use a specified socket on an actor as the source/target
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* The name of the actor should be set in <Source/Target>Name, as well as
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* the name of the socket in <Source/Target>SocketName.
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*/
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, PEB2STM_ActorSocket
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`endif
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};
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/** The method to use in determining the source/target tangent. */
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enum Beam2SourceTargetTangentMethod
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{
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/** Direct - a direct line between source and target. */
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PEB2STTM_Direct,
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/** UserSet - use the user set value. */
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PEB2STTM_UserSet,
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/** Distribution - use the distribution. */
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PEB2STTM_Distribution,
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/** Emitter - use the emitter direction. */
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PEB2STTM_Emitter
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};
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cpptext
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{
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virtual EModuleType GetModuleType() const { return EPMT_Beam; }
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}
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defaultproperties
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{
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bSpawnModule=false
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bUpdateModule=false
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}
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