25 lines
640 B
Ucode
25 lines
640 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleAccelerationBase extends ParticleModule
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native(Particle)
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editinlinenew
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hidecategories(Object)
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abstract;
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/**
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* If true, then treat the acceleration as world-space
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*/
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var(Acceleration) bool bAlwaysInWorldSpace;
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cpptext
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{
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/**
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* Called when the module is created, this function allows for setting values that make
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* sense for the type of emitter they are being used in.
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*
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* @param Owner The UParticleEmitter that the module is being added to.
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*/
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virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
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}
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