27 lines
632 B
Ucode
27 lines
632 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PBRuleNodeOcclusion extends PBRuleNodeBase
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native(ProcBuilding)
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collapsecategories
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hidecategories(Object)
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dependson(ProcBuildingRuleset);
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cpptext
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{
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// PBRuleNodeBase interface
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virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
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// Editor
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virtual FString GetRuleNodeTitle();
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}
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defaultproperties
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{
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NextRules[0]=(LinkName="Clear")
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NextRules[1]=(LinkName="Partial")
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NextRules[2]=(LinkName="Blocked")
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}
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