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KF2-Dev-Scripts/Engine/Classes/PBRuleNodeExtractTopBottom.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class PBRuleNodeExtractTopBottom extends PBRuleNodeBase
native(ProcBuilding)
collapsecategories
hidecategories(Object)
dependson(ProcBuildingRuleset);
var() float ExtractTopZ;
var() float ExtractNotTopZ;
var() float ExtractBottomZ;
var() float ExtractNotBottomZ;
cpptext
{
// PBRuleNodeBase interface
virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
virtual class UPBRuleNodeCorner* GetCornerNode(UBOOL bTop, AProcBuilding* BaseBuilding, INT TopLevelScopeIndex);
// Editor
virtual FString GetRuleNodeTitle();
}
defaultproperties
{
ExtractTopZ=512.0
ExtractNotTopZ=0.0
ExtractBottomZ=512.0
ExtractNotBottomZ=0.0
NextRules[0]=(LinkName="Top")
NextRules[1]=(LinkName="Not Top")
NextRules[2]=(LinkName="Mid")
NextRules[3]=(LinkName="Bottom")
NextRules[4]=(LinkName="Not Bottom")
}