1
0
KF2-Dev-Scripts/Engine/Classes/OnlineTitleFileCacheInterface.uc

144 lines
4.4 KiB
Ucode
Raw Permalink Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* This interface provides accessors to the platform specific tile file caching
*/
interface OnlineTitleFileCacheInterface;
/**
* Starts an asynchronous read of the specified file from the local cache
*
* @param FileName the name of the file to read
*
* @return true if the calls starts successfully, false otherwise
*/
function bool LoadTitleFile(string FileName);
/**
* Delegate fired when a file read from the local cache is complete
*
* @param bWasSuccessful whether the file read was successful or not
* @param FileName the name of the file this was for
*/
delegate OnLoadTitleFileComplete(bool bWasSuccessful,string FileName);
/**
* Adds the delegate to the list to be notified when a requested file has been read
*
* @param LoadCompleteDelegate the delegate to add
*/
function AddLoadTitleFileCompleteDelegate(delegate<OnLoadTitleFileComplete> LoadCompleteDelegate);
/**
* Removes the delegate from the notify list
*
* @param LoadCompleteDelegate the delegate to remove
*/
function ClearLoadTitleFileCompleteDelegate(delegate<OnLoadTitleFileComplete> LoadCompleteDelegate);
/**
* Starts an asynchronous write of the specified file to disk
*
* @param FileName the name of the file to save
* @param LogicalName the name to associate with the physical filename
* @param FileContents the buffer to write data from
*
* @return true if the calls starts successfully, false otherwise
*/
function bool SaveTitleFile(string FileName,string LogicalName,array<byte> FileContents);
/**
* Delegate fired when a file save to the local cache is complete
*
* @param bWasSuccessful whether the file read was successful or not
* @param FileName the name of the file this was for
*/
delegate OnSaveTitleFileComplete(bool bWasSuccessful,string FileName);
/**
* Adds the delegate to the list to be notified when a requested file has been saved
*
* @param SaveCompleteDelegate the delegate to add
*/
function AddSaveTitleFileCompleteDelegate(delegate<OnSaveTitleFileComplete> SaveCompleteDelegate);
/**
* Removes the delegate from the notify list
*
* @param SaveCompleteDelegate the delegate to remove
*/
function ClearSaveTitleFileCompleteDelegate(delegate<OnSaveTitleFileComplete> SaveCompleteDelegate);
/**
* Copies the file data into the specified buffer for the specified file
*
* @param FileName the name of the file to read
* @param FileContents the out buffer to copy the data into
*
* @return true if the data was copied, false otherwise
*/
function bool GetTitleFileContents(string FileName,out array<byte> FileContents);
/**
* Determines the async state of the tile file read operation
*
* @param FileName the name of the file to check on
*
* @return the async state of the file read
*/
function EOnlineEnumerationReadState GetTitleFileState(string FileName);
/**
* Determines the hash of the tile file that was read
*
* @param FileName the name of the file to check on
*
* @return the hash string for the file
*/
function string GetTitleFileHash(string FileName);
/**
* Determines the hash of the tile file that was read
*
* @param FileName the name of the file to check on
*
* @return the logical name of the for the given physical filename
*/
function string GetTitleFileLogicalName(string FileName);
/**
* Empties the set of cached files if possible (no async tasks outstanding)
*
* @return true if they could be deleted, false if they could not
*/
function bool ClearCachedFiles();
/**
* Empties the cached data for this file if it is not being loaded/saved currently
*
* @param FileName the name of the file to remove from the cache
*
* @return true if it could be cleared, false if it could not
*/
function bool ClearCachedFile(string FileName);
/**
* Deletes the set of title files from disc
*
* @param MaxAgeSeconds if > 0 then any files older than max seconds are deleted, if == 0 then all files are deleted
* @return true if they could be deleted, false if they could not
*/
function bool DeleteTitleFiles(float MaxAgeSeconds);
/**
* Deletes a single file from disc
*
* @param FileName the name of the file to delete
*
* @return true if it could be deleted, false if it could not
*/
function bool DeleteTitleFile(string FileName);