162 lines
4.9 KiB
Ucode
162 lines
4.9 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* This interface provides accessors to the platform specific system methods,
|
||
|
* features that do not pertain to a single user but to the game as a whole.
|
||
|
*/
|
||
|
interface OnlineSystemInterface;
|
||
|
|
||
|
/**
|
||
|
* Determines if the ethernet link is connected or not
|
||
|
*/
|
||
|
function bool HasLinkConnection();
|
||
|
|
||
|
/**
|
||
|
* Delegate fired when the network link status changes
|
||
|
*
|
||
|
* @param bIsConnected whether the link is currently connected or not
|
||
|
*/
|
||
|
delegate OnLinkStatusChange(bool bIsConnected);
|
||
|
|
||
|
/**
|
||
|
* Adds the delegate used to notify the gameplay code that link status changed
|
||
|
*
|
||
|
* @param LinkStatusDelegate the delegate to use for notifications
|
||
|
*/
|
||
|
function AddLinkStatusChangeDelegate(delegate<OnLinkStatusChange> LinkStatusDelegate);
|
||
|
|
||
|
/**
|
||
|
* Removes the delegate from the notify list
|
||
|
*
|
||
|
* @param LinkStatusDelegate the delegate to remove
|
||
|
*/
|
||
|
function ClearLinkStatusChangeDelegate(delegate<OnLinkStatusChange> LinkStatusDelegate);
|
||
|
|
||
|
/**
|
||
|
* Delegate fired when an external UI display state changes (opening/closing)
|
||
|
*
|
||
|
* @param bIsOpening whether the external UI is opening or closing
|
||
|
*/
|
||
|
delegate OnExternalUIChange(bool bIsOpening);
|
||
|
|
||
|
/**
|
||
|
* Sets the delegate used to notify the gameplay code that external UI state
|
||
|
* changed (opened/closed)
|
||
|
*
|
||
|
* @param ExternalUIDelegate the delegate to use for notifications
|
||
|
*/
|
||
|
function AddExternalUIChangeDelegate(delegate<OnExternalUIChange> ExternalUIDelegate);
|
||
|
|
||
|
/**
|
||
|
* Removes the delegate from the notification list
|
||
|
*
|
||
|
* @param ExternalUIDelegate the delegate to remove
|
||
|
*/
|
||
|
function ClearExternalUIChangeDelegate(delegate<OnExternalUIChange> ExternalUIDelegate);
|
||
|
|
||
|
/**
|
||
|
* Determines the current notification position setting
|
||
|
*/
|
||
|
function ENetworkNotificationPosition GetNetworkNotificationPosition();
|
||
|
|
||
|
/**
|
||
|
* Sets a new position for the network notification icons/images
|
||
|
*
|
||
|
* @param NewPos the new location to use
|
||
|
*/
|
||
|
function SetNetworkNotificationPosition(ENetworkNotificationPosition NewPos);
|
||
|
|
||
|
//@HSL_BEGIN_XBOX
|
||
|
/**
|
||
|
* Delegate fired when the controller becomes dis/connected
|
||
|
*
|
||
|
* @param ControllerId the id of the controller that changed connection state
|
||
|
* @param bIsConnected whether the controller connected (true) or disconnected (false)
|
||
|
* @param bPauseGame wheater the game should pause or not
|
||
|
*/
|
||
|
delegate OnControllerChange(int ControllerId,bool bIsConnected,bool bPauseGame);
|
||
|
//@HSL_END_XBOX
|
||
|
|
||
|
/**
|
||
|
* Sets the delegate used to notify the gameplay code that the controller state changed
|
||
|
*
|
||
|
* @param ControllerChangeDelegate the delegate to use for notifications
|
||
|
*/
|
||
|
function AddControllerChangeDelegate(delegate<OnControllerChange> ControllerChangeDelegate);
|
||
|
|
||
|
/**
|
||
|
* Removes the delegate used to notify the gameplay code that the controller state changed
|
||
|
*
|
||
|
* @param ControllerChangeDelegate the delegate to remove
|
||
|
*/
|
||
|
function ClearControllerChangeDelegate(delegate<OnControllerChange> ControllerChangeDelegate);
|
||
|
|
||
|
/**
|
||
|
* Determines if the specified controller is connected or not
|
||
|
*
|
||
|
* @param ControllerId the controller to query
|
||
|
*
|
||
|
* @return true if connected, false otherwise
|
||
|
*/
|
||
|
function bool IsControllerConnected(int ControllerId);
|
||
|
|
||
|
//@HSL_BEGIN - JRO - Make sure we can properly disable multiplayer features when not connected
|
||
|
/**
|
||
|
* Retrieves the current connection status
|
||
|
*
|
||
|
* @return the current connection status
|
||
|
*/
|
||
|
function EOnlineServerConnectionStatus GetCurrentConnectionStatus();
|
||
|
//@HSL_END
|
||
|
|
||
|
/**
|
||
|
* Delegate fire when the online server connection state changes
|
||
|
*
|
||
|
* @param ConnectionStatus the new connection status
|
||
|
*/
|
||
|
delegate OnConnectionStatusChange(EOnlineServerConnectionStatus ConnectionStatus);
|
||
|
|
||
|
/**
|
||
|
* Adds the delegate to the list to be notified when the connection status changes
|
||
|
*
|
||
|
* @param ConnectionStatusDelegate the delegate to add
|
||
|
*/
|
||
|
function AddConnectionStatusChangeDelegate(delegate<OnConnectionStatusChange> ConnectionStatusDelegate);
|
||
|
|
||
|
/**
|
||
|
* Removes the delegate from the notify list
|
||
|
*
|
||
|
* @param ConnectionStatusDelegate the delegate to remove
|
||
|
*/
|
||
|
function ClearConnectionStatusChangeDelegate(delegate<OnConnectionStatusChange> ConnectionStatusDelegate);
|
||
|
|
||
|
/**
|
||
|
* Determines the NAT type the player is using
|
||
|
*/
|
||
|
function ENATType GetNATType();
|
||
|
|
||
|
/**
|
||
|
* Delegate fired when a storage device change is detected
|
||
|
*/
|
||
|
delegate OnStorageDeviceChange();
|
||
|
|
||
|
/**
|
||
|
* Adds the delegate to the list to be notified when a storage device changes
|
||
|
*
|
||
|
* @param StorageDeviceChangeDelegate the delegate to add
|
||
|
*/
|
||
|
function AddStorageDeviceChangeDelegate(delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate);
|
||
|
|
||
|
/**
|
||
|
* Removes the delegate from the notify list
|
||
|
*
|
||
|
* @param StorageDeviceChangeDelegate the delegate to remove
|
||
|
*/
|
||
|
function ClearStorageDeviceChangeDelegate(delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate);
|
||
|
|
||
|
/**
|
||
|
* Determine the locale (country code) for the player
|
||
|
*/
|
||
|
function int GetLocale();
|