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KF2-Dev-Scripts/Engine/Classes/OnlineGameDVRInterface.uc

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2020-12-13 15:01:13 +00:00
/**
* This interface provides accessors to the platform specific Game DVR methods.
*/
interface OnlineGameDVRInterface dependson(OnlineSubsystem);
/** Enable recording events */
function EnableRecording();
/** Disable recording events */
function DisableRecording();
/** Read a player's list of recorded clips */
function bool ReadRecordedClips(byte LocalUserNum);
/**
* Called when the async read of a user's recorded clips completes
*/
delegate OnReadRecordedClipsComplete(bool bWasSuccessful, byte LocalUserNum);
/*
* Clears out all cached clips that have been recorded or read
*/
function ClearCachedRecordedClips(byte LocalUserNum);
/**
* Sets the delegate used to notify the gameplay code that the read of a user's recorded clips has completed
*/
function AddReadRecordedClipsCompleteDelegate(byte LocalUserNum, delegate<OnReadRecordedClipsComplete> ReadRecordedClipsCompleteDelegate);
/**
* Clears the delegate used to notify the gameplay code that the read of a user's recorded clips has completed
*/
function ClearReadRecordedClipsCompleteDelegate(byte LocalUserNum, delegate<OnReadRecordedClipsComplete> ReadRecordedClipsCompleteDelegate);
/** Begin recording an event with the given name */
function bool BeginRecordingEvent(byte LocalUserNum,string EventName);
/**
* Called when the async storage of a recorded clip completes
*/
delegate OnRecordEventComplete(bool bWasSuccessful, byte LocalUserNum, string EventName);
/**
* Sets the delegate used to notify the gameplay code that the async storage of a recorded clip completes
*/
function AddRecordEventCompleteDelegate(byte LocalUserNum, delegate<OnRecordEventComplete> RecordEventCompleteDelegate);
/**
* Clears the delegate used to notify the gameplay code that the async storage of a recorded clip completes
*/
function ClearRecordEventCompleteDelegate(byte LocalUserNum, delegate<OnRecordEventComplete> RecordEventCompleteDelegate);
/** End recording an event with the given name */
function bool EndRecordingEvent(byte LocalUserNum,string EventName);
/** Record an event that just finished, capturing the the timespan given by the duration paramter */
function bool RecordPreviousTimespan(byte LocalUserNum,string EventName, float Duration);
/** Cancels the recording of an event with the given name */
function bool CancelRecordingEvent(byte LocalUserNum,string EventName);