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KF2-Dev-Scripts/Engine/Classes/NxForceFieldSpawnable.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class NxForceFieldSpawnable extends Actor
native(ForceField)
dependson(PrimitiveComponent);
var() NxForceFieldComponent ForceFieldComponent;
cpptext
{
}
/** Handling Toggle event from Kismet. */
simulated function OnToggle(SeqAct_Toggle inAction)
{
if(inAction.InputLinks[0].bHasImpulse)
{
ForceFieldComponent.bForceActive = true;
}
else if(inAction.InputLinks[1].bHasImpulse)
{
ForceFieldComponent.bForceActive = false;
}
else if(inAction.InputLinks[2].bHasImpulse)
{
ForceFieldComponent.bForceActive = !ForceFieldComponent.bForceActive;
}
}
defaultproperties
{
TickGroup=TG_PreAsyncWork
RemoteRole=ROLE_SimulatedProxy
bStatic = false
bNoDelete=false
bAlwaysRelevant=true
NetUpdateFrequency=0.1
bOnlyDirtyReplication=true
}