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KF2-Dev-Scripts/Engine/Classes/NavMeshRenderingComponent.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class NavMeshRenderingComponent extends PrimitiveComponent
native(AI)
hidecategories(Object)
editinlinenew;
cpptext
{
/**
* Creates a new scene proxy for the path rendering component.
* @return Pointer to the FNavMeshRenderingSceneProxy
*/
virtual FPrimitiveSceneProxy* CreateSceneProxy();
virtual void UpdateBounds();
};
defaultproperties
{
HiddenGame=true
AlwaysLoadOnClient=false
AlwaysLoadOnServer=false
bSelectable=false
}