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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionTransform.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionTransform extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
/** input expression for this transform */
var ExpressionInput Input;
/** Source coordinate space of the vector */
var() const enum EMaterialVectorCoordTransformSource
{
TRANSFORMSOURCE_World<DisplayName=World>,
TRANSFORMSOURCE_Local<DisplayName=Local>,
TRANSFORMSOURCE_Tangent<DisplayName=Tangent>,
TRANSFORMSOURCE_View<DisplayName=View>,
} TransformSourceType<DisplayName=Source>;
/** Destination coordinate space of the vector */
var() const enum EMaterialVectorCoordTransform
{
TRANSFORM_World<DisplayName=World>,
TRANSFORM_View<DisplayName=View>,
TRANSFORM_Local<DisplayName=Local>,
TRANSFORM_Tangent<DisplayName=Tangent>
} TransformType<DisplayName=Destination>;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
}
defaultproperties
{
MenuCategories(0)="VectorOps"
TransformSourceType=TRANSFORMSOURCE_Tangent
}