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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionTerrainLayerSwitch.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionTerrainLayerSwitch extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
//the override that will be set when this expression is being compiled from a static permutation
var const native transient pointer InstanceOverride{const FStaticTerrainLayerWeightParameter};
var ExpressionInput LayerUsed;
var ExpressionInput LayerNotUsed;
var() Name ParameterName;
var() bool PreviewUsed;
/** GUID that should be unique within the material, this is used for parameter renaming. */
var const guid ExpressionGUID;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
/**
* MatchesSearchQuery: Check this expression to see if it matches the search query
* @param SearchQuery - User's search query (never blank)
* @return TRUE if the expression matches the search query
*/
virtual UBOOL MatchesSearchQuery( const TCHAR* SearchQuery );
/**
* Generates a GUID for this expression if one doesn't already exist.
*
* @param bForceGeneration Whether we should generate a GUID even if it is already valid.
*/
void ConditionallyGenerateGUID(UBOOL bForceGeneration=FALSE);
/** Tries to generate a GUID. */
virtual void PostLoad();
/** Tries to generate a GUID. */
virtual void PostDuplicate();
/** Tries to generate a GUID. */
virtual void PostEditImport();
#if WITH_EDITOR
/**
* Called by the CleanupMaterials function, this will clear the inputs of the expression.
* This only needs to be implemented by expressions that have bUsedByStaticParameterSet set to TRUE.
*/
virtual void ClearInputExpressions();
#endif
/**
* Called to get list of parameter names for static parameter sets
*/
void GetAllParameterNames(TArray<FName> &OutParameterNames, TArray<FGuid> &OutParameterIds);
/**
* Sets overrides in the material expression's static parameters
*
* @param Permutation The set of static parameters to override and their values
*/
virtual void SetStaticParameterOverrides(const FStaticParameterSet* Permutation);
/**
* Clears static parameter overrides so that static parameter expression defaults will be used
* for subsequent compiles.
*/
virtual void ClearStaticParameterOverrides();
}
defaultproperties
{
bIsParameterExpression=true
bUsedByStaticParameterSet=true
MenuCategories(0)="Terrain"
MenuCategories(1)="WorldPosOffset"
PreviewUsed=true
}