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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionSPHFluidVertexColor.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionSPHFluidVertexColor extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
var Texture DefaultTexture;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
}
defaultproperties
{
DefaultTexture=Texture2D'EngineResources.DefaultTexture'
MenuCategories(0)="Texture"
Outputs(0)=(OutputName="",Mask=1,MaskR=1,MaskG=1,MaskB=1,MaskA=0)
Outputs(1)=(OutputName="",Mask=1,MaskR=1,MaskG=0,MaskB=0,MaskA=0)
Outputs(2)=(OutputName="",Mask=1,MaskR=0,MaskG=1,MaskB=0,MaskA=0)
Outputs(3)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=1,MaskA=0)
Outputs(4)=(OutputName="",Mask=1,MaskR=0,MaskG=0,MaskB=0,MaskA=1)
}