25 lines
693 B
Ucode
25 lines
693 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class LightFunction extends Object
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native(Light)
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hidecategories(Object)
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collapsecategories
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editinlinenew;
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var() const MaterialInterface SourceMaterial;
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var() vector Scale;
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/**
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* Brightness factor applied to the light when the light function is specified but disabled, for example in scene captures that use SceneCapView_LitNoShadows.
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* This should be set to the average brightness of the light function material's emissive input, which should be between 0 and 1.
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*/
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var() float DisabledBrightness;
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defaultproperties
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{
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Scale=(X=1024.0,Y=1024.0,Z=1024.0)
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DisabledBrightness=1
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}
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