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KF2-Dev-Scripts/Engine/Classes/LandscapeLayerInfoObject.uc

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Ucode
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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
*/
class LandscapeLayerInfoObject extends Object
native(Terrain);
var() Name LayerName;
var() PhysicalMaterial PhysMaterial;
var() float Hardness;
var editoronly bool bNoWeightBlend;
cpptext
{
UBOOL GetSharedProperties(FLandscapeLayerInfo* Info);
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual void PostLoad();
#endif
}
defaultproperties
{
Hardness=0.5
bNoWeightBlend=false
}