51 lines
1.1 KiB
Ucode
51 lines
1.1 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class LandscapeGizmoActor extends Actor
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notplaceable
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native(Terrain);
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var(Gizmo) editoronly float Width;
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var(Gizmo) editoronly float Height;
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var(Gizmo) editoronly float LengthZ;
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var(Gizmo) editoronly float MarginZ;
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var(Gizmo) editoronly float MinRelativeZ;
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var(Gizmo) editoronly float RelativeScaleZ;
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var(Gizmo) editoronly editconst transient LandscapeInfo TargetLandscapeInfo;
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cpptext
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{
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#if WITH_EDITOR
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virtual void Duplicate(ALandscapeGizmoActor* Gizmo);
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//virtual void EditorApplyTranslation(const FVector& DeltaTranslation, UBOOL bAltDown, UBOOL bShiftDown, UBOOL bCtrlDown);
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#endif
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}
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defaultproperties
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{
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TickGroup=TG_DuringAsyncWork
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Begin Object Class=SpriteComponent Name=Sprite
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Sprite=Texture2D'EditorResources.S_DecalActorIcon'
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Scale=0.3
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HiddenGame=True
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AlwaysLoadOnClient=False
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AlwaysLoadOnServer=False
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SpriteCategoryName="Misc"
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End Object
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Components.Add(Sprite)
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bStatic=true
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bMovable=false
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Width=1280
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Height=1280
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LengthZ=1280
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MarginZ=512
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bEditable=false
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MinRelativeZ=0.0
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RelativeScaleZ=1.0
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}
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