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KF2-Dev-Scripts/Engine/Classes/GeneratedMeshAreaLight.uc

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2020-12-13 15:01:13 +00:00
/**
* GeneratedMeshAreaLight - A light type that is created after a lighting build with Lightmass and handles mesh area light influence on dynamic objects.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class GeneratedMeshAreaLight extends SpotLight
native(Light)
notplaceable;
defaultproperties
{
// Don't want these to be modified by users since they will all be regenerated on the next lighting build
bEditable=false
Begin Object Name=SpotLightComponent0
// By default only affect light environments
LightingChannels=(BSP=FALSE,Static=FALSE,Dynamic=FALSE,CompositeDynamic=TRUE,bInitialized=TRUE)
CastStaticShadows=FALSE
End Object
}