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KF2-Dev-Scripts/Engine/Classes/ForceFieldShape.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ForceFieldShape extends Object
native(ForceField)
editinlinenew
abstract;
event FillBySphere(float Radius);
event FillByBox(vector Dimension);
event FillByCapsule(float Height, float Radius);
event FillByCylinder(float BottomRadius, float TopRadius, float Height, float HeightOffset);
event PrimitiveComponent GetDrawComponent();
cpptext
{
#if WITH_NOVODEX
virtual class NxForceFieldShapeDesc * CreateNxDesc(){ return NULL; }
#endif
}
defaultproperties
{
}