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KF2-Dev-Scripts/Engine/Classes/DominantPointLight.uc

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2020-12-13 15:01:13 +00:00
/**
* Dominant version of PointLight that generates static shadowmaps.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class DominantPointLight extends PointLight
native(Light)
ClassGroup(Lights, PointLights)
placeable;
cpptext
{
/**
* Returns true if the light supports being toggled off and on on-the-fly
**/
virtual UBOOL IsToggleable() const
{
return TRUE;
}
}
defaultproperties
{
Begin Object Name=Sprite
Sprite=Texture2D'EditorResources.LightIcons.Light_Point_Toggleable_Statics'
End Object
// Light component.
Begin Object Class=DominantPointLightComponent Name=DominantPointLightComponent0
LightAffectsClassification=LAC_DYNAMIC_AND_STATIC_AFFECTING
CastShadows=TRUE
CastStaticShadows=TRUE
CastDynamicShadows=TRUE
bForceDynamicLight=FALSE
UseDirectLightMap=FALSE
bAllowPreShadow=TRUE
`if(`__TW_LIGHTING_MODIFICATIONS_) // Custom lighting channel implementation
LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
`else
LightingChannels=(BSP=TRUE,Static=TRUE,Dynamic=TRUE,bInitialized=TRUE)
`endif
PreviewLightRadius=DrawLightRadius0
PreviewLightSourceRadius=DrawLightSourceRadius0
End Object
Components.Remove(PointLightComponent0)
LightComponent=DominantPointLightComponent0
Components.Add(DominantPointLightComponent0)
bMovable=FALSE
bStatic=FALSE
bHardAttach=TRUE
}