30 lines
777 B
Ucode
30 lines
777 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimNotify_ForceField extends AnimNotify
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native(Anim);
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/** Type of Forcefield **/
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var() instanced NxForceFieldComponent ForceFieldComponent;
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/** If this ForceField system should be attached to the location.**/
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var() bool bAttach;
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/** The socketname in which to attach the ForceField. Looks for a socket name first then bone name **/
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var() name SocketName;
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/** The bone name in which to attach the ForceField. Looks for a socket name first then bone name **/
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var() name BoneName;
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cpptext
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{
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// AnimNotify interface.
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virtual void Notify( class UAnimNodeSequence* NodeSeq );
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virtual FString GetEditorComment() { return TEXT("ForceField"); }
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}
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defaultproperties
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{
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}
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